If you are fairly good at cleaning up pictures in Photoshop, GIMP, or PaintShopPro, or know how to vector using Illustrator, CorelDraw, etc., and you have some spare time you would like to spend on helping this project, contact me. The best way for the MAME Artwork Project to continue to grow is outside help. It is not an exact process, but if I had to put a number to it, I think I can safely say all of the artwork here is at least 95% accurate to the original. Also, anything scanned here by me was done on a flatbed scanner, then stitched together in Photoshop, so there again could be small discrepancies where we need to manipulate artwork to lineup all of the pieces correctly. We try to get colors as close as we possibly can, based on additional sources and documentation when we can. Color fading due to age is a big factor with most artwork.
HOW ACCURATE IS THE ARTWORK HERE ?įirst, I will say that I do not believe anything here is 100% accurate. I have no problem admitting something was not done right the first time, and encourage people to let us know when we have made an error. This project started back in 2006 I did not have as much knowledge or experience doing all this back then, so there may be games from the beginning that we end up going back and correcting, because of discrepancies that we did not notice the first time around. Note that accuracy and quality are subjective. The one on the right accurately respresents the original game. The one on the left is the version that used to be offered by ClassicArcadeGrafix. To see an example of accuracy vs inaccuracy, click here. High‑quality and accuracy to the original are the two key components for artwork that is meant to represent the original game or system. The main goal is to restore actual artwork for arcade games, and reproduce the actual system cases and artwork for other MAME‑supported items. That sounds like a lot, but when you consider that MAME emulates over 11,000 things, we are barely 10% of the way there. Today we have external artwork support for over 1100 arcade games, handhelds, computers, calculators, and other items that MAME emulates. In the case of In‑Game Artwork for MAME, this site has seemed to reach that status. There are many MAME‑related websites that offer additional support outside of the official site, that sometimes end up becoming the de facto website for that specialty. The only site considered an official MAME website is.
When a game in MAME has external artwork, it can add missing layers to the game that are not possible with simply the MAME code and the game ROM. (NOTE: MAME defaults to enable all artwork.) To use them in MAME, make sure you enable artwork either in your mame.ini or your frontend of choice. Save these files to your \MAME\artwork directory. Starting with the release of MAME 0.107 in July 2006, Aaron Giles added support in MAME for hi‑resolution artwork for bezels, backdrops, overlays, marquees, control panels, instruction cards, etc., which includes an XML–based file format for the layout - (. Home of MAME Artwork and other Emulation Goodies